International Conferences in Central Europe on

Computer Graphics, Computer Vision, 
Mathematics Computational and Applied Mathematics
Human Computer Interaction

GraVisMa & HCI-Europe 2019


to be held in Ventspils University of Applied Sciences,
Ventspils, Republic of Latvia (

Venue: August 21 - 25, 2019
Submission: May 10, 2019

Conference Honorary Chair
Vaclav Skala, University of West Bohemia, Plzen, Czech Republic

Keynote speaker
Lucio Tommaso De Paolis: New Trends of Virtual Reality and Augmented Visualization in Medicine.
AVR Lab, University of Salento, Italy

Publication Ethics and Malpractice Statement

"Pay to publish" strategy submission is NOT acceptable. 
At least one author has to present the paper at the conference. 
Proceedings will be made after the conference.

    Would you be willing to help us as a REVIEWER?

    >>>  If YES, please, fill the this PDF Form [store it locally, fill it, send it] <<<
    >> Please, feel free to suggest good reviewers <<
    The best reviewers are strong candidates for the next Program Committee boards, which are updated continuously.


    The history of conferences GraVisMa & HCI-Europe can be found here:

    Important Dates: 

    Workshop or special session proposal February 10, 2019
    via e-mail to
    Paper submission (formatted full text) May 10, 2019 21:00 GMT (London, U.K.)
    Acceptance decision July 10, 2019
    Final version July 20, 2019 - NO EXTENSION !!
    Venue (expected) August 21 - 25, 2019


    GraVisMa submissions are expected in all areas related to Computer Graphics, Visualization, Computer Vision and Mathematics related to (but not limited to) Projective Geometry, Geometrical Algebra, Conformal Geometry and its applications to Computer Science fields, but not limited to.

    Main topics (but not limited to): 

    Computer Science
    • Computer Graphics (modelling, rendering, 3D imaging, rendering etc.)
    • Computer Vision (3D reconstruction,
      non-linear image transformations etc.)
    • Algorithms and Data Structures
    • Human Computer Interaction,
    • 3D Vision, 3DTV ...
    • Scientific and Medical Visualization
    • Image Processing
    • Scientific Computing
    • Parallel and Distributed Computing
    • Applications
    Mathematical fields
    • Numerical Computation
    • Geometry
    • Interpolation and Approximation
    • Meshless (meshfree) methods
    • Projective Geometry
    • Geometric Algebra
    • Conformal Algebra
    • Grassmann & Clifford Algebra
    • Other Mathematical Aspects
    • Influence Mathematics to Computer Science 
      (related fields)
    Interesting applications
    • Computer Science inspiration to Mathematics
    • Educational Aspects
    • Other related topics
    • Programming Tools and Systems
    • History of Mathematics and Computer Science
    Technology issues
    • GPU/CUDA/TESLA Computing
    • Intel/AMD technologies
    • Signal Processing processors
    Human Computer Interaction
    • Information visualization
    • Virtual reality and haptic applications
    • Novel presentation techniques
    • Collaborative HCI applications
    • Novel user interfaces (gesture, sound etc.)
    • Interaction techniques and technologies
    • Wearable computing and interaction
    • Haptic systems interaction
    • New devices and sensors
    • Usability, Accessibility & User experience
    • User-centred design
    • Evaluation methods and frameworks
    • Human-centred design practices and methods
    • Do It Yourself and tools 
    • Multimodal interaction and interfaces
    • Ubiquitous, pervasive, and mobile interaction
    • HCI theory and practice
    • Mathematical and computational aspects of HCI
    • HCI applications in physical sciences
    • Mobile, Ambient, Augmented or Tangible HCI
    • User interaction issues with the use of ICT in expanding cultural contexts and in all aspects of home, work, play and life
    • HCI in education
    • HCI in games and entertainment
    • HCI in health and welfare
    • HCI in wellness applications
    • HCI informatics in health care
    • Social and collaboration technologies
    • Designing and application of HCI for specific groups
      (disabled, older adults, children, etc...)
    • and other related research, applications, experience


    Drafts of all papers presented papers will be available on-line at the GraVisMa site with no access restriction.
    Final papers will be published in proceedings after the conference.

    Accepted and presented full & communication papers and posters will be published in proceedings as a part of the Computer Science Research Notes series [ISSN 2464-4617] in an electronic form after the conference.

    Printed version will be made for indexing purposes only.

    The best selected papers will be published in the regular Journal of WSCG, ISSN 1213-6972
    (see => Digital Repository).

    Journal of WSCG [ISSN 1213-6972 (hardcopy), ISSN 1213-6964 (CD version), ISSN 1213-6980 (on-line)] and Computer Science Research Notes [ISSN 2464-4617] will be sent for indexing to Tompson Reuters/WoS-ISI, SCOPUS, INSPEC and others for citation indexing and other purposes.

    Workshops and Special sessions

    Meshless Methods in Computer Science, Engineering and Mathematics

    Organizer: Prof. Vaclav Skala,, Head of the Center of Computer Graphics and Visualization,, Department of Computer Science and Engineering, Faculty of Applied Sciences, University of West Bohemia, Plzen [Pilsen], Czech Republic

    E-mail: Submission to: subject: GraVisMa 2019

    Standard computational methods across many application fields require tessellation in 2D or 3D using triangular or tetrahedral meshes. Tessellation itself is computationally expensive especially in higher dimensions and result of computation is again discrete and physical phenomena are not smoothly interpolated. Meshless methods are scalable for higher dimensions and offer smooth final representation. Meshless methods lead to a solution of system of linear equations, in general. The applicability of meshless methods can be found in several areas. 
    The workshop is intended for exploration of theoretical foundations and applicability of meshless methods.

    Main topics (but not limited to):

    • Meshless methods in computer graphics, visualization and computer vision
    • Meshless methods in engineering problems
    • Meshless methods - theory and practice
    • Meshless interpolation and approximation of large data sets
    • Radial Basis Functions (RBF) in computer graphics, visualization, image processing and computer vision
    • Meshless methods and projective space